Trait ScoreUpdate
pub trait ScoreUpdate {
// Required methods
fn payment_path_failed(
&mut self,
path: &Path,
short_channel_id: u64,
duration_since_epoch: Duration,
);
fn payment_path_successful(
&mut self,
path: &Path,
duration_since_epoch: Duration,
);
fn probe_failed(
&mut self,
path: &Path,
short_channel_id: u64,
duration_since_epoch: Duration,
);
fn probe_successful(&mut self, path: &Path, duration_since_epoch: Duration);
fn time_passed(&mut self, duration_since_epoch: Duration);
}
Expand description
ScoreUpdate
is used to update the scorer’s internal state after a payment attempt.
Required Methods§
fn payment_path_failed(
&mut self,
path: &Path,
short_channel_id: u64,
duration_since_epoch: Duration,
)
fn payment_path_failed( &mut self, path: &Path, short_channel_id: u64, duration_since_epoch: Duration, )
Handles updating channel penalties after failing to route through a channel.
fn payment_path_successful(
&mut self,
path: &Path,
duration_since_epoch: Duration,
)
fn payment_path_successful( &mut self, path: &Path, duration_since_epoch: Duration, )
Handles updating channel penalties after successfully routing along a path.
fn probe_failed(
&mut self,
path: &Path,
short_channel_id: u64,
duration_since_epoch: Duration,
)
fn probe_failed( &mut self, path: &Path, short_channel_id: u64, duration_since_epoch: Duration, )
Handles updating channel penalties after a probe over the given path failed.
fn probe_successful(&mut self, path: &Path, duration_since_epoch: Duration)
fn probe_successful(&mut self, path: &Path, duration_since_epoch: Duration)
Handles updating channel penalties after a probe over the given path succeeded.
fn time_passed(&mut self, duration_since_epoch: Duration)
fn time_passed(&mut self, duration_since_epoch: Duration)
Scorers may wish to reduce their certainty of channel liquidity information over time.
Thus, this method is provided to allow scorers to observe the passage of time - the holder
of this object should call this method regularly (generally via the
lightning-background-processor
crate).